Back in 1982, when arcades were louder than a middle school cafeteria and pixelated aliens ruled the screen, along came Joust—a game that made players say, “Wait, are we really riding ostriches?” Yes. Yes, you were. The game was the brainchild of John Newcomer at Williams Electronics, a company already making waves with titles like Defender and Robotron: 2084. But Newcomer wasn’t looking to create another space shooter. He wanted something different—something that didn’t involve spaceships or lasers, and preferably something with flight.
Enter: armored knights riding ostriches (or storks, if you were Player 2), flapping their way through a series of floating platforms while jousting enemies off their buzzard-steeds. It was weird, it was wonderful, and it was multiplayer. That was groundbreaking for the time. Rather than taking turns, two players could hop in together—cooperating or, let’s be honest, sabotaging each other for points—in a chaotic ballet of button-mashing flight.
The medieval-meets-fantasy aesthetic gave the game a distinctive edge. There was lava. There were floating ledges. There was a terrifying pterodactyl that showed up if you dawdled too long. What more could you want?
Williams Electronics backed the game’s development, and their gamble on this feathery fever dream paid off big. Joust wasn’t just innovative—it became a classic. Its success proved that arcade games didn’t have to be space-themed or hyper-violent to capture imaginations. Sometimes, all it took was a lance, a bird, and a dream.
Joust may look like a simple knight-versus-knight game at first glance, but once you’ve saddled up your ostrich (or stork), it quickly becomes a flapping frenzy of aerial acrobatics and survival instincts. The basic goal? Stay airborne, bop enemy knights from a higher position, and collect the eggs they leave behind. Yes, it’s bizarre. Yes, it’s brilliant.
You’ve got a joystick and a flap button—no gas pedal, no firepower, just a whole lot of wing-flapping. The higher your knight’s lance is compared to your opponent’s when you collide, the more likely you’ll win the duel. Sound easy? It’s not. Timing your flaps to hover just above your enemy without soaring offscreen or crash-landing into lava takes finesse and a healthy dose of trial-and-error.
What makes Joust really shine (and spike your blood pressure) is its physics. Gravity’s always pulling you down, ledges are everywhere, and enemies don’t politely wait their turn. They swoop, dodge, and regroup. Later waves get faster and more aggressive, and the pterodactyl—that flappy terror of doom—appears if you take too long, ready to make you regret your every decision.
Playing with a friend? Congratulations, now you’ve added friendly fire and score-stealing to the mix. Co-op can turn into “accidental” betrayal real quick. Pro tip: bounce on the enemy’s head from just the right angle, stay mobile, and never let those eggs hatch. Want a high score? Speed, precision, and ruthless egg-collection are your best friends. Just don’t forget to flap. Always flap.
In a sea of space shooters and jungle explorers, Joust decided to do something gloriously weird: knights on giant birds flapping around a lava-filled floating arena. While other arcade games were chasing realism (or at least explosions), Joust leaned hard into surreal charm. The result? A visual identity that still stands out like an ostrich at a renaissance fair.
Released in 1982, Joust didn’t have the flashy lasers of Defender or the psychedelic chaos of Tempest, but it didn’t need them. Its color palette was clean but bold, with golden platforms hanging over ominous lava and deep blue skies. The contrast made everything pop without frying your retinas.
The sprite design was clever for its time, too. The ostrich and stork animations were surprisingly fluid, with wings flapping just enough to trick your brain into believing in airborne jousting. Enemy knights looked distinct, their behavior recognizable at a glance—vital when things got hectic. And let’s be honest, there’s something both hilarious and satisfying about watching an egg bounce down into lava.
The level design stayed simple: just a few staggered platforms, but they were arranged in a way that always kept you on your toes. Add in the occasional collapsing ledge and lava monster snacking on slow players, and it felt like a proper medieval deathmatch arena.
Despite its age, Joust’s visuals still hold up because they embrace a stylized weirdness rather than chasing realism. It’s proof that pixel-perfect doesn’t always beat personality—and flying ostriches never go out of style.
If you’ve ever flapped into a lava pit while a pterodactyl shrieked in triumph, you know Joust didn’t need a full orchestra to leave a lasting impression. The sound design of Joust is as quirky and memorable as its concept: knights riding giant birds flapping through medieval airspace. While many arcade games of the early '80s relied on catchy jingles, Joust kept it weird, minimal, and effective—more “audio weirdness” than “soundtrack,” but in the best way possible.
The soundscape of Joust begins to play as soon as you press the flap button. The repetitive and strangely gratifying sound of wings fluttering gives you the impression that you are actually flying a huge bird through the air. There is no mistaking the colliding of lances, more of a "blorp" than a metallic clang. And when you defeat an enemy and watch their egg bounce across the screen, the bloop-bloop-bloop of its descent is just weirdly delightful.
There’s not much in the way of music, but the ambient beeps, enemy spawns, and that menacing pterodactyl screech all serve a purpose. They’re cues—auditory breadcrumbs that help you survive, score points, or realize you’re about to be roasted alive.
The genius of Joust’s sound lies in its restraint. It didn’t bombard players with noise; it used quirky tones and cues to build atmosphere and tension. For many arcade kids of the '80s, those sounds are permanently etched into memory. Who knew a few beeps and flaps could be so iconic?
In the golden haze of 1980s arcades, Joust didn’t just flap its way into high scores—it jousted straight into pop culture legend. Released by Williams Electronics in 1982, this offbeat, bird-based brawler wasn’t just another quarter-muncher. It was one of the first games to make co-op gameplay feel genuinely exciting—and occasionally friendship-ending when your partner accidentally knocked you into a lava pool. Good times.
Joust’s popularity spread quickly, largely because it dared to be different. While other games were all lasers and spaceships, Joust handed you a flying ostrich and said, “Go poke that vulture knight out of the sky.” It was weird, wonderful, and oddly addictive. It also marked one of the earliest and most successful implementations of true simultaneous multiplayer in arcades, paving the way for every couch co-op and competitive arcade classic that followed.
Culturally, Joust earned its feathers. It’s popped up in everything from Ready Player One to nostalgic TV retrospectives, often referenced with a smirk and a knowing nod. Its bizarre concept and instantly recognizable gameplay made it a prime candidate for parody—and tribute.
And let’s be real: who didn’t feel at least a little like a majestic, medieval warrior while flapping over lava pits and thwacking enemies from above? No armor required, just fast reflexes and some serious hand-eye coordination. In the end, Joust proved that even in a pixelated world dominated by space invaders and Italian plumbers, there was room for ostrich-riding knights to shine.
Joust may have looked like a fever dream involving ostriches and lava pits, but its impact on gaming was anything but silly. Released in 1982, it wasn’t just another blip in arcade history—it became a blueprint for how competitive and cooperative multiplayer could coexist in one gloriously chaotic cabinet. Long before you were yelling at your friend over Mario Kart betrayals, Joust had already taught us the joys (and hazards) of friendly fire.
Its two-player simultaneous gameplay was groundbreaking. You could team up with your buddy to survive wave after wave of enemy knights—or “accidentally” knock them off their mount mid-flight to steal that sweet, sweet bonus. It was both collaborative and cutthroat, and that duality stuck. Games like Robotron: 2084 (also from Williams) borrowed the same frantic energy and added even more chaos. The seeds of couch co-op and competitive PvP were firmly planted in Joust’s flapping wings.
When gaming moved into living rooms, Joust came along for the ride. Ports appeared on everything from the Atari 2600 to modern compilations, cementing its role as one of the greats. Its legacy lives on in any game where players team up and then promptly turn on each other in the name of high scores.
And let’s face it—riding a flying ostrich into battle might still be one of the most original gaming ideas of all time. Even today, Joust remains a shining, pixelated reminder that weird can be wonderful—and wildly influential.
When it came time to bring Joust home from the arcade, developers had their work cut out for them. Translating the fast-paced, gravity-defying flappy action of two knights on giant birds to underpowered home consoles was a bit like trying to cram a jousting ostrich into a shoebox. But somehow, they pulled it off—more or less.
Joust saw ports to pretty much everything with a screen in the '80s and '90s: the Atari 2600, 5200, and 7800, the NES, Commodore 64, Apple II—you name it. Some versions were surprisingly playable, while others felt like they were flapping through molasses. The arcade original had slick physics and precise controls, and not every port could capture that magic. But still, kids got to yell at their siblings in the comfort of their own living rooms instead of at the corner pizza joint, and that’s what really matters.
Then came Joust 2: Survival of the Fittest in 1986. It added a vertical screen and the ability to morph between ostrich and pegasus (because of course), but it never quite caught the same lightning in a pixelated bottle. It was weirder, harder, and more obscure—and while it has its fans, it didn’t take off the way the original did.
As for cameos and spin-offs, Joust popped up in everything from Ready Player One to Robotron 64. It even showed up in Mortal Kombat: Deception as a hidden mini-game. Because nothing says deadly tournament like ostrich duels from the early '80s.
While Joust might look like a game about knights riding ostriches (because, well, it is), it also turned into a surprisingly intense battleground for high-score supremacy. In the smoky glow of early ’80s arcades, players didn’t just flap around for fun—they flapped for glory.
The leaderboards were a source of neighborhood bragging rights and the occasional sore thumb. True Joust masters knew that it wasn’t about wildly mashing the flap button—it was about rhythm, timing, and making split-second decisions mid-air while dodging lava trolls, kamikaze buzzards, and your so-called co-op partner who “accidentally” knocked you into the abyss.
Names like John McAllister and Lonnie McDonald rose in the high-score world, each dedicating hours—sometimes days—to marathon sessions that tested not just skill, but also caffeine tolerance. McDonald famously toured the country, conquering Joust machines one by one, logging a million-point game on over 100 different cabinets. That’s a lot of flapping.
Chasing a world record in Joust is a strange mix of precision and zen. You need to keep your lance ever-so-slightly above the enemy’s, time your landings just right, and keep your cool when that dreaded pterodactyl shows up. It’s part ballet, part street fight, and part patience test.
Even today, Joust tournaments and speedrun-style challenges crop up at retro gaming events. Because no matter how modern games evolve, there’s something eternally satisfying about taking to the skies on a big ol’ bird and jousting your way to legend.
Here’s a fun question: what do you get when you cross medieval jousting with flapping birds, lava pits, and weirdly aggressive pterodactyls? If you said a fever dream, you’re not wrong—but you also get Joust, one of the most delightfully bizarre arcade hits of the ’80s.
Let’s talk trivia. First off, the whole idea of knights riding ostriches wasn’t just some random dartboard pitch (though it kind of sounds like it). Developer John Newcomer wanted to create a flying game that wasn’t about spaceships, which were dominating arcades at the time. Birds felt fresh. But which bird? A vulture? Too sinister. A stork? Too sleepy. An ostrich? Just weird enough to work. Thus, a knight on a giant ostrich was born. The enemies? Buzzards, of course. Logic.
The name Joust came quickly—it was short, punchy, and medieval enough to make you feel like a pixelated Lancelot. As for that bizarre pterodactyl, legend has it that it was added late in development to increase difficulty and keep skilled players from camping out in safety. It’s like your annoying friend who shows up uninvited, ruins everything, and then vanishes into the lava.
There’s even a lesser-known Easter egg: if you manage to get through waves without losing a life, the game will throw increasingly faster enemies at you, and the applause from the crowd (yes, there’s cheering) gets louder. A small detail, but one that made surviving feel like you’d just pulled off a miracle. Because in Joust, you probably did.
If you ever wanted to own a piece of video game history—say, one that involves armored bird-riding gladiators jousting over lava—then Joust collectibles might be calling your name. And no, this isn’t some bizarre renaissance fair gone digital; we’re talking actual Joust-themed merch that fans and collectors still covet to this day.
Let’s start with the big prize: the original Joust arcade cabinet. These beauties, decked out in iconic pixel art and that unmistakable yellow-blue marquee, are considered holy grails by retro arcade collectors. A fully functional cabinet in good condition can fetch thousands of dollars, especially if it’s unrestored with all the original parts intact. Bonus points if it still smells faintly of 1982 and soda syrup.
But fear not, desk jockeys—there’s more attainable stuff too. Over the years, Joust has flapped its way onto everything from t-shirts and posters to enamel pins and coffee mugs. There are even retro-style miniature replicas of the arcade machine for your bookshelf or game room shrine.
Console versions, especially sealed ones, are no slouch either. A mint-condition NES or Atari 7800 cartridge of Joust—preferably in box, with manual and glorious pixelated cover art—can go for a pretty penny on auction sites. And don’t even get started on limited pressings or rare regional variants.
In short, Joust merch is out there, and for fans of retro weirdness, it’s as collectible as it is oddly charming. Because nothing says “conversation starter” like a shirt featuring a knight riding an ostrich into battle.
Believe it or not, Joust is still soaring in the hearts of fans more than four decades after it first appeared in arcades. While most of us have upgraded to VR and open-world adventures, the passionate Joust community keeps the classic game alive and well, sometimes with a modern twist. Who would’ve guessed that knights riding on ostriches could still stir up such enthusiasm?
You’d be surprised at how many retro enthusiasts are dedicated to emulating and hacking the original Joust game. Thanks to emulators and ROM mods, fans can now play on almost any device—no arcade cabinet required. Some have even gone the extra mile, creating custom Joust cabinets for their homes, complete with the vintage joystick and that iconic joystick-controlled “flap.” These homebrew machines aren't just about nostalgia; they’re also a chance to show off some killer DIY skills.
The fan community is also alive with creativity. Fan art, fan fiction, and even fan-made Joust levels have kept the spirit of the game strong. The original characters—those clumsy knights on their oddly charming ostriches—are still being reimagined in quirky, imaginative ways by artists and writers.
Then there are the retro gaming expos and Joust-centric competitions, where the game's legacy shines brightest. Some die-hard players still compete for high scores, all while swapping stories and old-school strategies with fellow fans. So while the Joust arcade may be a thing of the past, its community is very much alive, battling it out in the skies and keeping the feathers flying.